Daily Ramble 16: Choosing Skills
Today I made some decisions in 2 different games and I think they’ll be good ones. In Lord of the Rings, I chose to use the Red Trait Line for general gameplay., while in Albion, I think I might actually use the Wild Nature Staff rather than the Druidic Staff.
The Minstrel’s Red Line seems to be focused on doing damage and as a solo player, that’s really what I want to be doing.
Called The Warrior-Skald line, the line inflicts heavy damage so you can get through battles quickly. The first skill is a real help with this in that is give bonus damage and increases range. I think this will work real well in getting me through most of the solo portion of the game.
For grouping, I’ll swap out to Blue Line – The Watcher of Resolve – to focus on healing, but I don’t expect to be using that for a while.
In any case, the Red has been helping as I tackle quests and take on shrews and boar in Michel Delving.
In Albion, I’m starting to seriously think about staff choices for healing. Sure, I could go Holy, and I might level that up soon, but I’m focusing on Nature Staff right now. Along with that decision, I think I might change from targeting the Druidic staff to the Wild staff.
Spiritual Seed seems to be a good single target heal that would be prime for a tank. Causing a lot of burst healing and useful in die circumstances, this seems to be a good spell in a crisis. I don’t want to be in crises though and We’ll of Life might help to stay outta them.
Well of Life looks to be a decent AOE heal that can cover all 5 teammates in a standard party. I’ve seen more of a need for this in the groups I’ve been running with so far as the damage seems to get spread around quite a bit. Particularly if your running in PUGs – it seems not everyone knows to stay outta the damaging stuff when it lands.
I still have a bit to go before I start making the staves, but I am starting to plan ahead, and as I keep running expeditions I’ll figure out if my thoughts hold true on this.