Church and Hammer

Daily Ramble 80: Church and Hammer

Today I headed into the Church in Secret World Legends and planned to finish off some of the extra quests I had left in Kingsmouth – there are quite a few. I also took a look at one of the Eisner Award winners from 2017 to see what it was all about, and I enjoyed it. So I’d consider things a pretty good success today. Last night, I took a look at Incredible Hulk #6 which is the last solo Hulk in a while and while it’s bittersweet to see that one go, I think it’s probably for the best since I don’t think Stan had much direction for him in 1963.


 

Missions from the Minister


I started today at the Kingsmouth Congregational Church since I knew there were missions I hadn’t completed there. Henry Hawthorne, the minister had plenty for me to do. So I started from the top…A Sacred Place.

First I had to go around the church gathering symbols of protection and then I put them on the fences in the graveyard – it should help to keep things a bit more quiet around the church from now on. But as I finished up a Vengeful Hulk crawled up outta the ground and I had to put him down.

He wasn’t too difficult but I was surprised when he first showed up. With the additional wards on the fences, I headed back into the church for the next mission…Dust to Dust, and it’s kinda disturbing.

I’ve gotta seek out some unmarked mass grave that the Zomibes are digging up. 3 different areas where people were just dumped into these horrible holes in the ground. I put an end to the Draug digging them up and hopefully those souls can now rest in peace. The witches, miners, and other departed citizens of Kingsmouth need to be allowed to stay dead without fear that the Draug are gonna bring them back to walk the earth…it’s sad.

And upon completing that mission, I have 20 left to go in Kingsmouth. I’m gonna get them all done before I head out to my next assignment as I want to make sure I know everything I can from this town before I leave.


 

First Look: Black Hammer #1

Another number one from someone other than the big 2. This time I take a look at an Eisner Award winning title from Dark Horse Comics. Written by Jeff Lemire with art by Dean Ormston and Dave Stewart, Black Hammer won the award for Best New Series this year and I’ve heard a bunch of good things about it. From the front page, they describe this as a time after the age of heroes has passed but one in which great heroes of that lost era now have to live.

It seems that 10 years ago today a group of heroes defeated a great menace called the Anti-God and once they saved the day, disappeared forever. All of them except Black Hammer who died in the battle. Spiral City is what it is today because those heroes sacrificed to save it, but one journalist, the daughter of Black Hammer, believes that the heroes are still out there somewhere and is determined to find them. The flip side to this reporter’s search is the fact that we see these heroes living on a farm where they’ve been trapped for those 10 years unable to go anywhere but the town. Someone or something has trapped Abraham Slam, Golden Gail, Colonel Weird, Barbalien and The Black Hammer on this farm where they have tried in vain to escape for 10 years to no avail. But with Joe Weber’s daughter searching for them, they might find a way out and a way home eventually.

The premise is pretty cool, the art is well done, and the characterizations make a lot of sense so I’m gonna keep up with this one and see where it goes. And maybe we’ll find out why Golden Gail is trapped in the body of a 9-year old.k