Back in May, I visited Jewel at Healing the Masses in my Six Degrees series and she was talking about Black Desert Online at that time, and it looks like she’s still interested in that game along with Archeage, and in comparing the 2 recent sandbox MMOs.
Today I ran into something that I haven’t in quite a while. I was playing Wildstar and got into a questline that took too much time. Not too much time actually, but more time then I had to spend when I started it. How can a game prevent a scenario like this?
The first time I encountered something like this were on the Positron Task Force in City of Heroes. It actually was one of the reasons why my buddy quit that game. We would start the quest line at 8 PM and it would have us traveling all over the different maps defeating many different heroes but it would end up taking us till two or three in the morning. Wow! This was a lot of fun but it was way too much of a time investment. And particularly one that we could not do starting in the evening and playing all night. As somebody with classes in the morning or a job there really was no time to get started after six pm.
Today’s questline was much shorter but I had allocated about an hour to play Wildstar this morning. Definitely not enough time to get this mission accomplished. I didn’t even realize it was a quest line that would take so much time when I started it. And I don’t think it would naturally take so long if you went straight for the goals but I was taking my time. The bottom line is I started out the questline, was given one mission and went along and got attacked a bunch of bad guys -actually got swarmed by a bunch a bag guys and survived and accomplish the first mission and I was pretty pretty pleased. Then I got another mission…I got swarmed by a bunch bag guys…killed them all and barely survived and got another mission. This went on for about 45 different sections and part of the issue was I was never certain that I had completed all the tasks within the mission before I was moving on to the next task. This resulted in me running around a lot looking to see if I had done everything. I really didn’t mind since I was a enjoying myself and killing all the swarms of bad guys attacking me but before long the time that I had allocated was up. I suppose it wasn’t so bad because after that hour was done I was going to process some of the video, take screenshots and use them for this blog post. Instead I used the time that would go into processing to try to finish off the quest and I still didn’t finish it…I just kept going.
Fortunately I had just received the ability to teleport back to my bind point and after continuing with the quests for an extra 30 minutes I decided I couldn’t keep going and used my teleport. I suppose I’ll go back this weekend and run through this quest line again to see if I got everything or even better I’ll go online and see what the details of the quest are and what I need to accomplish to get this thing completed.
I suppose that because the quest line indicated it was an instance I should have known that there was more to it than just a simple set of missions but I really didn’t recognize it at the point that I started. Is the instance tag a flag that tells you that a mission or set of quests are going to take a extended period of time? Or is there something better that developers can put on a series of quests to let you know that it’s going to take a while? Hey I didn’t even know this quest was supposed to be soloable with all the swarms of creatures attacking me – it could very well have been meant to be undertaken by a group rather than just me. I was able to get through everything and it was fun except for the timeframe.
At least in City of Heroes, they told you that a Task Force was gonna take a while to complete.
Looking at Jabbithole, a Wildstar website, I found the following for the ‘questline’.
Apparently this was a ‘public event’ and not a questline. As you can see there were tons of tasks to complete before finishing the event. It was pretty crazy to try to do all this in an hour this morning.
In any case I’ll finish up the quest line this weekend and let you know how it goes.
Morning Ramble 2.91
I’m sure you and everyone else is now in the Overwatch beta…I am. I didn’t get in until recently since I guess Blizzard has enough beta testers and alpha testers that they don’t want me…oh well, I’ll move along with everyone else and check out the game now. While being granted this wonderful gift from Blizzard, I’m still gonna play Wildstar…
Talking with fellow Exiles on Nexus, I learn that not all the people coming down from Gambler’s Ruin can be accounted for so it’s my first job to try to help out the survivors.
While they weren’t to difficult to overcome, I did notice something interesting as I fought them. If you look at the ground below me, you can see the shadows of my blades…pretty cool. The shadow follows the attack all the way to the target – what a cool effect.
Morning Ramble 2.76
Today started out quiet enough until I checked my email…
132 days until the Legion expansion.
Morning Ramble 2.68
Having defeated the warbot boss and eliminated the immediate threat on Gambler’s Ruin, I get ready to move on to the planet Nexus to continue my journey.
But not before I get to meet Queen Myala Everstar.
She thanks me for saving Gambler’s Ruin but urges me to hurry down to the planet Nexus and to continue to thwart the evil Dominion who want to claim it as their own. Before I head down though, I’ve got to meet with Professor Rhoda Wellspring for a briefing on the planet.
She introduces the planet and points out that most of it is unexplored and exotic. There are many unusual and unique flora and fauna in the various ecosystems and we’ve got to do our best to prevent the Dominion from messing things up. She then asks if I want to head down to Everstar Grove or The Northern Wilds.
Both need my help, but I decide on The Northern Wilds since I’ve already gone to the grove before…lets see what the wilds have in store for me.
Apparently, I get there just in time because as I meet up with the forward commanders, they provide me with a briefing…
And it sounds like the Dominion are trying to stop us from even getting to the planet.
Fortunately, we have already set up a forward base where I can get information on what I can do to help the Exiles. So I set out to pick up my first planetary mission.
Morning Ramble 2.63
Last time in Wildstar, I went over some of the details of the spells I have at level 2, but I missed one that I wasn’t sure how to use initially.
Spectral Form is an innate ability that I think should be used when entering combat since it automatically builds up Psi points over 5 seconds and absorbs damage. With this skill, I think my rotation should be Spectral Form, Telekinetic Strike (until I get up to 5 psi points), Mind Burst. Spectral Form has a 30 second cool down so it should be ready for the next fight, but only usable multiple times during a drawn out boss battle.
So now that I have my abilities worked out, I got back to the mission at hand. The Dominion were attacking Gambler’s Ruin and I had to stop them.
Unfortunately, while I was taking out these agents, they crashed a pod into the greenhouse and I had to head down there.
Things were kinda messy in the greenhouse but I was able to save some innocent veggies and then turn my attention to the dominion turrets that were shooting things up.
They went down pretty quickly with my rotation but then I saw their warbot.
He looked pretty tough. And this definitely was a battle where I could use Spectral Form multiple times. I didn’t use a stopwatch, but I think I used SF 3-4 times as I jumped around firing off TS and MB. It was an epic battle for my level 2 Esper, but I defeated the bot and thwarted the Dominion attack.
Having attained level 3, I’m ready to see if there are any more missions on Gambler’s Ruin.
Morning Ramble 2.62
After spending some time admiring the planet Nexus from Gambler's Ruin, I realized that we were actually under attack – the Dominion were trying to shoot down the ship and I had to try to stop them.
The best way to do that was to learn more about what I could do as an Esper. The basic attack move is Telekinetic Strike.
This did minimal damage, and I realized it seemed to take at least 3 shots to kill even the most basic Sabotage Bot.
Well, maybe it only took 2 shots if I hit them properly. In any case, I liked the knives that shot out, but the setup and delay in firing seems to take forever sometimes. I need some attack speed or haste, if possible, so I can shoot faster.
The other skill that I learned at this low level was Mind Burst.
This is a good closing spell to use as it builds up damage based on how many Psi points I have amassed. It's a bit shorter ranged than Telekinetic Strike, but it looks pretty impressive and is an instant cast spell.
This can really do some damage if you build up 5 psi points, but I've found that with Telekinetic Strike killing things in about 3 shots, I don't usually get up to 5 points unless I'm fighting a bunch of baddies. The good thing about both these spells is that they do damage to anyone in the area of effect (at least up to 5 baddies). This lets me hit a group of bad guys and smack them all around at the same time, many times (so far) killing them before they can even get to me.
With these two spells, I am set to take on the Dominion and try to prevent them from destroying Gambler's Ruin.
The Secret World Sale
I saw a tweet today with info about a sale on TSW.
Bundle Stars is offering the first 11 issues of The Secret World for 66% off which comes out to $20.39. That's a pretty great deal for a lot of content. I've already got all the issues (but haven't completed them all yet) so I'll not be getting the deal, but I encourage anyone who has a desire to play a cool, mysterious, creepy, Cthulu-type, modern MMO, to give this a try. It's a really great game.
Morning Ramble 2.61
So I woke up on Gambler’s Ruin with the rest of the Exiles and find out that I was not who they wanted to take out of stasis. Actually, Deadeye Blightland wanted to retrieve his wife Sadie from stasis before the power failed…good thing his aim was wrong in this case.
Since I was awake anyway, I helped him and his pooch – Grim – find Sadie but when we did, we had to get her to medbay to see Viktor Lazarin for treatment. Helping out, I got my first taste of combat as I had to dodge medbots and disable them while grabbing some serum to say Sadie.
The Maze Runner
This was a pretty decent YA movie. I enjoyed it even though it was somewhat predictable, and it made for a decent afternoon of relaxed viewing. I’m still a bit confused as to the whole challenge/maze and virus thing, but perhaps they’ll explain more in the sequel. In any case, I think I got what I wanted out of it.
Morning Ramble 2.60
The six sites I looked at this week diverge significantly from those from previous weeks. There is much less focus on MMOs this week and in particular, there is only a brief mention of Warcraft at all, compared to the first week which was almost all about WoW. These sites cover a wide variety of topics from poetry to role playing to horse breeding to video game music.
The six sites I visited this week are:
- Casual Aggro
- I Have Touched the Sky
- MMO Ramblings
- Aywren Sojourner
- Murf Vs
- Waiting for Rez
Ocho over at Casual Aggro hasn't posted in a while, but his last talks about retro-gaming. In his Tales from the Backlog series, he looks back at Champions of Krynn, a Dungeons & Dragons type game with graphics that fit the time. These games were great. While they are not as fancy as today's MMOs, these games captured the story and imagination of fantasy role playing games, dare I say, better than today's graphically intense triple A titles. And they were not easy – leveling up usually involved multiple saves and resets. I'm glad to see these games still around and perhaps some of the developers now could learn a thing from them. How about we not make everything simple until max level…perhaps people wouldn't complain about a lack of content then?
Rowan Blaze over at I Have Touched the Sky talks about something he calls ARPil in which bloggers talk about their RP characters. I think this is a wonderful idea to give your role play characters backstory and flesh out their lives. Apparently this is the brainchild of Pizza Maid, and if you go over to her site, you can see a list of the questions people are talking about during the month of ARPil. I've never gotten much in to role playing in MMOs, but I've seen plenty and read plenty of RP stories about characters in MMOs. This I think ties in pretty well with the first article from Casual Aggro that talks about old-school role playing games. There was always more of a sense of role playing in older games – these days I see people racing to get to end game content and completely ignoring quest stories and the flavor of games. Perhaps ARPil will get more people involved with the journey of games rather than the destination of the end game.
Whoa. Melbrankin over at MMO Ramblings writes an interesting poem he calls Dust. I applaud him in being poetic – I am horrible at poetry and usually have a hard time understanding or even reading poetry. I like the site though with poetry and art, I just feel a bit intimidated by his creativity.
Finally something a bit familiar…Black Desert Online. Aywren posts about horse breeding and trying to level up in Black Desert Online. This is the first on my journey this week that actually talks about MMOs. Wow, from the past few weeks, I thought there were tons of MMO blogs out there, but while it is good to see such diversity, it is nice to get back to something I've been playing. Horse breeding is one f many things you and do in BDO to make money. Similar to other sandbox games, you can always make money on things that speed up travel…Eve = ships, Wurm = horses. I find the analysis of horse breeding interesting particularly because I will one day be trying out animal husbandry in the game as well.
In this post, Murf goes back to 1992 to reminisce about Street Fighter II and the music. During the month of April, Murf is going through a year of his life and picking a video game song for that year. For 1992, Murf chose Guiles Theme from Street Fighter II from the SNES. It's pretty cool going back like that and listening to music that meant so much at the time. I remember many tunes from games that will stick with me for the rest of my life…music from Civilization II, Diablo II, and many others formed the back beat of many years of gaming. I never got into the Street Fighter series but I know it's been pretty beloved by a large number of people so I'm sure there are a bunch of musical themes that people can recall from it. Wit this post along with the poetry from Melbrankin, I really feel the topics I've been writing about are pretty mundane.
Ironweakness talks about a new MMO available on Steam called Tree of Savior. I have not heard about this game before but it looks interesting. Apparently, there are 80 or so classes that are going to be available – that's quite a few choices to make, but I love all the options. I guess whatever class you want to head towards, you begin as one of four base classes – cleric, swordsman, wizard, and archer. It seems the biggest issue is the tendency to out level content. Ironweakness is currently running a cleric heading towards a monk, having already leveled up an archer and a swordsman. The game looks like it has a neat art style and from the post, sounds like something I should put on my list of games to check out.
This week has been a pretty good Six Degrees week. Lots of diversity and a new game to check out. A lot of people reminiscing this week…I wonder if that's because it's Spring and people are looking back at the start of the year. In any case I enjoyed looking at thes posts and sites and am gonna keep up with this experiment.
Morning Ramble 2.57