Civ VI – The Chase Goes On


Last time in Civ VI, I set up my Governmental Policies. Here’s what the Civilopedia has to say about Policies in general.


Now that I have my Policies in place, Discipline and God King, I set out to chase down this pesky scout. I found him on turn 3 and hit him hard, but not hard enough, so the chase was on.

At this early point of the game it’s hard to catch up to a 3 movement scout when you’ve only got a 2 movement Warrior, but I was also essentially scouting since I had never seen any of the map before. Sure…the Barbarian Scout could be taking me away from finding his village but at least I was opening up my vision of the map while hunting him down.

The Pantanal

As I was chasing the scout around, I discovered a Natural Wonder…The Pantanal.


It’s pretty close to Rome so I’m hoping to be the first to settle a city near it and take advantage of its benefits.


Also, since I found a Natural Wonder I got a boost to research into Astonomy.


Prior to playing Civilization, I had never heard of the Pantanal, but it houses one of the largest areas of biodiversity in the world.


One of my favorite residents of the area is the Capybara – the largest rodent in the world…


and the one taken by The Tick to be his “dog” Speak.

The Chase Continues

In any case, I still needed to hunt down that Scout. Moving at 2 spots a turn to his 3, I had to use terrain to my advantage. In Civ VI, pretty much anything can stop your movement for the turn…hills, forests, crossing a river, each has increased movement costs over the standard plains tile. This meant I had to try to stick to the plains and let him slow down in the woods and on the hills. Eventually by turn 9, it worked and I got to attack him again.


Too bad, even with my increased combat strength against Barbarians from my Discipline Policy, I still couldn’t take him out completely. But knocking him down to 1 hit point ensured that if I caught up to him again I would finally wipe him off the map.