Easy Peezy Wally Squeezy

Daily Ramble 71: Easy Peezy Wally Squeezy

Secret World Legends really makes things easy with missions that take you across the map to find others that end up being right there when you complete one. It’s really simple how they do it, and coupled with the cell phone mechanic for turning in missions, it makes life easier in this game. Compared to my hot and cold experiences with SMITE, and I’m more likely to play more SWL in the next few days. But beyondboth of those, I’ve started my venture into DC’s Rebirth and read through the first chapter of that issue. It seems to be pretty intimidating with the level of monumentality I am getting from just the first few pages but I am excited to finally be reading it.


 

Mission Mechanic

One thing I like about Secret World Legends is how the game moves you from area to area. Basically, in each zone you’ll find a few mission hubs where you can pick up bunches of quests and information about the area but as you travel around the town completing your missions, you’ll spot new tasks to pick up. Most times, at the end of a mission, when you’re calling in to your overlords, if you look around, you’ll find something new to do. This allows the game to essentially move you from one hub to the next.

After the Rolls Downhill mission where I made a delivery for the Morninglight cultists, I ended up next to an abandoned Orochi van that had a nice new mission for me to pick up.


This makes it nice so not only do I NOT have to run back to the hippy camp to turn in the mission, but I get carried further into the map with my next mission. After battling a Blodugr Mauler near the body of a dead Orochi agent who seems to have been the driver of the abandoned van


I head over to the barricade on the road to Dunwich to turn in his badge and see what I can learn about this Orochi group.


By making it to the Dunwich Bridge, I now have a new hub to run missions from. I’m pretty sure there’s a dungeon around here as well – nice way to get me across half the map with 2 quests and if I actually though about it, ending up by the hippy camp was due to a mission I took at the sheriff’s office so basically I went from the main (first) hub to this new hub with a couple of missions and kept busy all the way. Not a bad way to move through a zone.

 

Ups and Downs of Sol

Wow – one game I can be playing so well, I think I’m ready to jump into ranked, the next I think I need to pick a new god to master. Today I got the wonderful experience of both. My first game today featured me in midlane on a Conquest map. I have to say I’m not the best midlaner, but it’s probably my best role. I suppose I should say we also had a Nieth that decided she was gonna play midlane, as well, even though I had called it at the selection screen – I held off committing to Sol for a while but when no one contested my call of midlane, I locked in. 10 seconds later, Nieth locked in and said she was going mid – which I thought was funny since I was mid and we didn’t have an ADC – whatever. In any case I was against a Poseidon midlane and Nieth wouldn’t go dual lane so once we zoned Poseidon, we pushed and were able to knock down the outer mid tower. With that gone, I switched and moved to dual lane to act as ADC and with an Ares support, we dominated. Nieth played ok even though she refused to talk or go to dual lane, but with our quick push midlane, we had too much of an advantage and the other team couldn’t catch up. We won and I went 11–1.

The next game was a Joust and it was pathetic. I ended up 0–4 as Sol before we surrendered and it was really a sad match. Our threesome managed to only get 2 kills the entire game and gave up 16 – it was not a very good game and I need to rewatch it to make sure I don’t make those mistakes again.

 

DC’s Rebirth: Chapter 1 – Lost

I finally started up my reading of DC’s Rebirth and since it has a few chapters, I decided I’d break things into parts based on that. The first chapter is called Lost and it’s clear that Wally West is lost in the Speed Force. In his attempt at returning to the world, he contacts Batman who doesn’t recognize him and he spins off back into the Speed Force. I’m not sure if it was because Batman was too engrossed in his search for Superman or his obsession with the Joker, but it was very emotional to see Wally unremembered. Back in the Speed Force though, Wally recalls becoming the Flash and the happy times of his life. For me, it was a good introduction to Wally since I haven’t read many Flash comics.

Even in these few pages there’s so much going on it’s hard to decipher it all. I’m definitely gonna have to read this multiple times but even though I’ve read the prelude stuff, I’m not sure I’m gonna understand everything that’s going on in this issue. Even so, The art is beautiful and I get a sense of grave importance in the dialog and panels. So far, this is living up to the hype.

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