The Escape Concludes – Level 2 [ESO]

Previously…

In the last episode, our Heroine Indagatrix – I'll call her Trixie for now – started out her journey waking up in a prison cell. Called by the Prophet to rescue him, she beat up on some skeletons, and skilled up to level 2. With her new skills and rusty weapons, she is ready to continue her escape from Coldharbour and the realm of Molag Bal.

Tower of Eyes

Getting past the Skeletal Archer opened the way for Trixie to speak with Lyris Titanborn.

Lyris is another prisoner who is trying to help the Prophet make good his escape. She knows a bit about Coldharbor and leads the way to the Towers of Eyes and the next step in our escape. The Towers of Eyes are located in a large cavern with, of all things, towers in it. The Eyes refer to the Sentinels that Molag Bal has placed on top of the towers in this cavern. Apparently these sentinels are his way of keeping an eye on his prison and keeping the soul shriven locked up. By taking down one of the sentinels, we should be able to make good our escape.

On our way to blind the sentinels, we encounter a number of Feral Shriven who are soul shriven like Trixie, but who have gone insane from their time spent in the Wailing Prison.

Flame Atronach ready to be slain

We also run into Flame Atronachs who seem to be stationed as guards in the area. Getting past these increases Trixie's One hand and Shield skill to level 3 and her Puncturing Strikes to rank 2.

It also paves the way to a sentinel which is easily destroyed.

The Undercroft

Unfortunately, as Lyris and Trixie head to the prophet's cell, they are informed that Molag Bal is aware of their progress and he is actively taking steps against them. Part of which is his warding of the Prophet's cell. Thwarted in this frontal assault, Lyris guides Trixie to friends who can help.

Cadwell suggests going through the Undercroft to free the Prophet so we head that way, although he warns of the traps that line the path. By jumping, dodging, and sneaking through the Undercroft, Trixie arrives at the ladder to the Prophet's cell.

Climbing up though, she learns that she will have to part with Lyris before meeting the Prophet. While saddened, the goal has been to free the Prophet and that must be done at all costs. Perhaps we'll see Lyris in the future.

Lyris trades places with the Prophet

The Child of Bones

With the Prophet now freed, we need to escape Coldharbour, and that means facing off against a formidable minion of Molag Bal called the Child of Bones.

Molag Bal calling forth his minion

This fight is more involved than the those against the skeletons so far, but with the aid of the Prophet, we defeat him and prepare to get out of hell.

The Child of Bones is on a rampage

But first, Trixie gets her first Skyshard to help power the escape.

And then she must take a leap of faith following the Prophet.

The Prophet leads the way out of Coldharbour

Alive Again

All is good, though as she finds herself in what looks like a cabin somewhere, and although she feels somewhat whole again, the Prophet appears to have materialized somewhere else.

Once again I'm talking to the Prophet's projection

Talking to the Prophet's projection, we complete the first quest in the game – Soul Shriven in Coldharbour – for which Trixie gains a skill point and a bunch of experience that pushes her to level 3. On the whole, she gains 2 skill points, an attribute point, Aedric Spear is increased to 4, Puncturing Strikes is bumped up to rank III, and she gains the Soul Magic skill line.

Allocation of points

The attribute point goes to Magicka again, to improve her ability to cast multiple spells. She then adds Sun Fire for some ranged offense and takes her first healing spell – Rushed Ceremony.

Next Time…

Now that Trixie has escaped Coldharbour she seeks out the guilds of the Mages, the Fighters, and the Undaunted; she purchases a horse, and she heads to Khenarthi's Roost to learn of how she came to be at Vulkhel Guard.